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-
- DooM ADD Sprites - Version 1.0beta
- ----------------------------------
-
- Description
- -----------
-
- DMADDS is a tool to allow for sprite graphic replacement
- and replacement distribution by means of PWAD files.
- Up to now, this is possible only if *all* sprites are
- included in one WAD file, wether IWAD or PWAD.
-
-
- Contents
- --------
-
- You should find 5 files in the archive:
-
- dmadds.exe:: created with DJGPP 2.5.7, COFF2EXE,
- GO32 already merged in
-
- dmadds32.exe:: same, will run only with GO32.EXE
- installed properly
-
- empty_s.wad:: an empty sprites replacement PWAD
- ghosts.wad:: a simple demo replacement PWAD
- dmadds.txt:: this short readme file
-
-
-
- How to create a PWAD sprite distribution file
- ---------------------------------------------
-
- Step 1: Make a copy of empty_s.wad. Do not change the
- original file, you'll need it again if
- you want to create other sprite PWAD files.
-
- "> copy empty_s.wad my_graph.wad"
-
- You may load "graphics.wad" with
-
- ">doom -file my_graph.wad",
-
- but unless you are able to play DOOM with
- eyes close, this won't make much sense....
-
- Step 2: add all the sprites you want to distribute
- using the excellent dmgraph1.1.
-
- ">dmgraph (graphic) -s (file) -f my_graph.wad"
-
- Now all your sprites are included in "my_graph.wad",
- and if you load it with ">doom -file my_graph.wad",
- you'll be able to check if everythings works out.
- Of course, all the sprites you haven't replaced are
- still missing.
-
- Step 3: distribute your "my_graph.wad". If you want to,
- include this package with it to ensure that
- others are able to use the PWAD.
-
-
- How to use a PWAD sprite distribution file
- ------------------------------------------
-
- Step A: Make sure that "dmadds.exe", the "doom.wad" and
- the "my_graph.wad" are in the same directory.
- Note that "dmadds.exe" will only work with the
- "doom.wad" of the registered DOOM 1.2. Make sure
- that there are at least 2.5 MB disk space left.
-
- Stpe B: Use "dmadds.exe" to combine "my_graph.wad" with
- the sprites from "doom.wad"
-
- ">dmadds my_graph.wad complete.wad"
-
- This will take merely a minute or two on a
- 486DX/66 with VLB hard disk controller, but
- it may be a lot slower on other machines.
-
- Step C: After dmadds has finished, the sould be a
- "complete.wad" PWAD file with approx 2.2 MB
- or less, depending on the replacements. Use it
- with
-
- ">doom -file complete.wad"
-
-
-
- How to use the example
- ----------------------
-
- The file "ghosts.wad" is a very simple replacements
- sprite distribution PWAD file. If you want to be sure
- this works out, use it as described above (Step A,B,C)
- as the "my_graph" file.
-
- I don't know if it's fun, but you'll get an impression
- how much of a level you remember, and it makes "deaf"
- guards a lot more dangerous. Increases the amount of
- ammo needed as well...
-
-
- Remarks
- -------
-
- Note that "dmadds.exe" WILL NOT CHANGE "DOOM.WAD"!
-
- The obvious disadvantage is to file size of the completed
- PWAD. If the speed of "dmadds" is sufficient, delete the
- complete PWAD files, if you don't need them, and
- re-create them from the distribution PWAD again, so
- the 2.2 MB are only used if actually needed.
-
- In addition, if you are already using a GO32.EXE, you
- may use the much smaller "dmadds32.exe" instead of
- "dmadds.exe", in which the 70KB "go32.exe" is already
- merged in.
-
-
-
- No Warranty
- -----------
-
- Imagine the usual disclaimer. "dmadds" is a quick'n'dirty
- port of a UNIX tool, and I had to do a lot of changes to
- get rid of some overhead. It will work only with PWAD files
- which include ONLY sprites, created from "empty_s.wad"
- as described above. If you want to add sounds or
- other resources, you should put them in another PWAD.
-
-
- ---------------------------------------------------------------
- Bernd Kreimeier THIS SPACE INTENTIONALLY
- bernd@nero.uni-bonn.de LEFT BLANK ...
- ---------------------------------------------------------------